Creature Feature Mini Golf Madness Badge For the hole-in-one's use the screen shots shown on the BadgeHungry website: http://www.badgehungry.com/mini-golf-madness-hole-in-one-screenshots/ Hole 1: Use the screen shot to get the hole in one or at least close to get the Par 2. Hole 2: Put the ball on the 2nd tee off back. Hit the curve of the stem to get to the transporter. The ball arrow needs to be red. Now, time shooting into the tunnel hole such that the bat is just getting to the hole cup. The ball arrow needs to go JUST past the tunnel hole so the ball has enough speed to make it into the cup. If the ball is hit too hard, it will go into the lava. Hole 3: Play this hole safe. Nice gentle shot to get onto the sand trap. Get to the other end of the sand trap, then shoot into the hole. Go for par on this hole. Hole 4: Shoot under the windmill to get a hole in one - as shown in screen shot. Time the shot with an opening that's down to clear the windmill blads. Hole 5: Put the ball on the lowest left tee position. Aim over the X on the under side of the belly. Hit as hard as you can. Now, you'll make it to the transporter. With any luck, the bat will hit it in the direction of the hole. Remember, that's sand near the hole, so hit the ball harder than you think. Hole 6: Have the ball arrow just barely reach the hut arch support on the right hand side. Time shooting the ball such that the car is driving from right to left, and shoot when the car just reaches the tunnel opening at the bottom. Hit the ball with enough force to get over the hump....not too much that it ends up in the lava. A STOP Power Up is useful here. Hole 7: Shoot from the right tee position. Aim to hit the side of the Mahjong Tile. You do not want to go in the "ear" on the right - that's down a hill. Take it easy and avoid the hazards. Hole 8: Aim the ball so it goes across the pie opening of the rough (on the top side). Hit the ball fairly hard. Note that the hole cup moves. With luck, you might just get a hole in one! Hole 9: Use the tee position to the left. Aim for the left side of the dragon's neck. The ball should bounce down and hopefully over to the sand trap. Put the ball in the middle tunnel cup, with a lot of speed, as it has to make it to the cup. Hole 10: Use the ZOOM feature to zoom in as far as you can go. Aim to the right of the cow, just past the tip of the A in the middle. On the A, there are bars that go across. Count down to the 3rd, lighter color bar, that's the arrow strength for the ball. That keeps the ball up at the top and in play to sink it in 2 shots. Hole 11: See screen shot - hole in one! Hole 12: Position the ball arrow just to the mouth of the Tiki head. Hit the ball when the mouth is open. It should end up in the dip on the left side. Take this one easy and go for par. Hole 13: See screen shot - hole in one! Timing is everything! Patience, patience, patience! Hole 14: Use the top tee position. Take this one easy and go for par. Put the first shot just to the corner without ending up in the lava. Second shot, hit the wall on the far right, to make the corner. Avoid the penguin. Hole 15: Use the tee position to the right. Hit the ball with full strength, aiming for the bridge that's under the ship. If you don't see it position your cursor on the ship to make it visible. You might just get a hole in one! Hole 16: Use the tee position to the right. Aim directly for the transporter. Keep the ball arrow at yellow for going over the bridge so you avoid the water hazard. Go for par. Hole 17: Use the top tee position. Aim for the wall opposite, with the ball arrow touching the wall. The idea is to have the ball bounce and then go to the transporter. Shoot when the moving button just passes the ball arrow on the way down. Aim to the left of the tunnel, using the dip to your advantage. If you're lucky, the ball will go in on the 2nd shot! Hole 18: Shoot a light shot on the flat area to put the ball in line with the bridge to the castle. Use full ball strength to shoot the ball through the castle when the doors open. Ideally, the ball will be in the loop of the green swirl. If not, take a light shot to put it near there. Use the BIG GULP power up. Aim along the outer edge of the land, avoiding the tornado rings if possible. The tornado may appear, but, with the BIG GULP, you'll sink the ball.